![]() The combat mechanics in Oblivion werent exactly groundbreaking. Just my opinion, if you like it, you do you, but I really don't see the appeal and wish there was more focus on heavily improving the existing aspects and expanding on them in less flashy ways. 8 Vanilla Combat Enhanced Dont expect a Dark Souls level of complexity when it comes to combat in an Elder Scrolls game. ![]() ![]() Though the big thing for me is it just looks totally out of place and makes the game kind of goofy in a way? Like the way Skyrim is built and structured, seeing a guy deflecting arrows out of the air with some flashy slow motion block, and then pull some devil may cry tier slow motion power hits, like it just looks really dumb and out of place when compared to the rest of the game. I don't agree with that, personally, but worth mentioning. ![]() Possibly, but they haven't had much issues with similar mods that port their games to their other games. Some people might think that's not what an RPG is about, and that character skill should be the determining factor. Heavy Burns has just released a new video showcasing an awesome in the works project which ports Dark Souls 1 into the Skyrim engine This seems nice, but I'm kind of curious if fromsoft is gonna have a problem with this in the future. ![]() Mechanically it looks like a slight improvement, in the sense that there's at least a bit more demand on skill and it's more complex overall, but that's really subjective for an RPG. Over 120 animations to completely overhaul Skyrim's combat experience. ![]()
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